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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Rek Seven
Probe Patrol Ixtab.
1597
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Posted - 2014.07.02 09:41:00 -
[1] - Quote
Roaming sleepers - sleepers should travel through wormhole space, not just wait in sites to be killed. the more sites you run, the more roaming sleepers you awaken.
Wormhole information window - up date the text to more acuratly describe the wormholes condition. Most of us already know what endo of live means
Sigs and session change - remember what sigs i ignored and my scan results.
CCP wormhole mapping tool - Third party development is great but it's time ccp made a mapping tool so everyone had this advantage.
New sig appearance - New sigs should not show up unless probed.
Signature ID change - IDs should not change after downtime
Ore sites - You should have to probe them to find them like in the good old days
Dual statics for everyone! - Some C3 to C6 systems should have 2 or more statics
Battleship mass reduction - A BS only mode should be introduced, which reduces the mass of battle ships to create more variety in fleets.
C5/C6 data/relic sites - Reduce the number of sleepers in these sites so small gangs or solo players have PEV content in high class wormholes.
D-scan inhibitor - These should not show up on d-scan. They should only be detectable using combat probes.
That's all... for now...
+1 |
Rek Seven
Probe Patrol Ixtab.
1598
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Posted - 2014.07.02 09:58:00 -
[2] - Quote
Van Steiza wrote:Hatshepsut IV wrote: On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?
THIS SO MUCH!
Agreed +1 |
Rek Seven
Probe Patrol Ixtab.
1599
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Posted - 2014.07.02 11:50:00 -
[3] - Quote
Two step wrote:Randomness in sleeper spawns. I shouldn't be able to have a list of exactly what spawns where, and which sleepers are triggers.
I know this isn't a discussion thread but i don't think random spawns will improve anything.
Random spawns will force everyone to run sites with the minimum number of ships (namely logistics) to run a full site. It would effectively remove small gang PVE from wormhole space and encourage corporation to grow just to make isk. +1 |
Rek Seven
Probe Patrol Ixtab.
1600
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Posted - 2014.07.02 14:24:00 -
[4] - Quote
Yup CCP could effectively kill two birds with one stone by introducing a new T3 modules like, for example, a low slot mass reducer which could stimulate the wormhole economy and make battleship fleets viable...
Sadly CCP have already said they won't be adding new wormhole content for the foreseeable future, they're just going to be focusing on fixing the things they break after every expansion. +1 |
Rek Seven
Probe Patrol Ixtab.
1607
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Posted - 2014.07.02 22:40:00 -
[5] - Quote
mynnna wrote: I'm not going to let it go. You sort of missed my point in the first place, which is that the so-called upgrade isn't. Right now it essentially reads "please voluntarily install this to get access to a area of space you don't care about and in exchange more people who want to shoot you can get to your space more easily." Needless to say there is a reason why no renter has ever asked me to install one of these upgrades, ever. You're then proposing to add the line "and oh yeah, because some wormholer believes you think this is an actual benefit, this upgrade also spawns NPC interceptors all over the place, because he's too lazy to tackle people himself."
If you want the upgrade to be changed so as to be an improvement to wspace life, give nullsec system owners a reason to actually want to install it. For example, if installing one meant that (in addition to the extra wormholes themselves) my existing anomalies also occasionally spawned small sleeper patrols, other small groups appeared on gates, in belts, etc. and larger groups appeared in their own sites, all of which could escalate based on rules similar to those in existing wspace sites, that would be attractive. That would be something I could look at and go, ok, travel and regular solo pve is a risk if I install this because of the small patrols, but on the other hand those groups and the larger ones mean a few levels of group pve content, so this is worth installing in some systems.
I'm don't think people in null sec should have the benefits of wormhole space without actually going into wormholes. If the upgrade worked "properly" it would be used by people looking, pretty much exclusively, for wormhole PVP/PVE.
IMHO a group wishing to use the quantum flux generator should not have to mess around with all that military index rubbish. They should be able to put these structures up to effectively create a set number of statics in a specific null sec system. This would clearly need to be designed carefully to prevent null groups from dominating wormhole space.
In your opinion, do you think more renter would use the upgrade if it was changed in such a way?
Edit: corbexx, sorry for going off topic... +1 |
Rek Seven
Probe Patrol Ixtab.
1607
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Posted - 2014.07.02 22:55:00 -
[6] - Quote
Zara Arran wrote:LUMINOUS SPIRIT wrote:Most important.
delayed local while jumping from wh to k-space for pvp.
I need....just.....10....seconds...... to get a warp-able hit on that ratting ishtar :) To be honest.. It should not just be delayed, but until you reach a gate or a station, it shouldn't even detect there is someone in local, let alone the name of the pilot.
I think a simple "fix" to local would be to delay it until your session change cloak ends... I don't understand why it hasn't be addressed already as ccp have already said the free and instant intel mechanic is bad. +1 |
Rek Seven
Probe Patrol Ixtab.
1631
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Posted - 2014.07.25 14:51:00 -
[7] - Quote
^ Maybe it would be more of a natural progression if C4 wormholes had 1 k space and one WH static...
Corbex, after we get the 5 or so legitimate "little things" implemented from this thread, how likely do you think we are to see some new developer created content for wormhole space in the next 12 months? +1 |
Rek Seven
Probe Patrol Ixtab.
1644
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Posted - 2014.08.01 14:02:00 -
[8] - Quote
Feature/idea: Add a solar energy harvesting array that reduces the fuel cost of all POSs in a system. Requires sleeper loot to build and can only be anchored next to the sun. +1 |
Rek Seven
Probe Patrol Ixtab.
1645
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Posted - 2014.08.03 12:41:00 -
[9] - Quote
Can anyone tel me if the capital-sma bug (where you could access it from outside the force field) has been fixed? A link to the patch notes / dev post would be nice too. +1 |
Rek Seven
Probe Patrol Ixtab.
1645
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Posted - 2014.08.03 22:16:00 -
[10] - Quote
Hmmm T3 rigs you say... +1 |
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Rek Seven
Probe Patrol Ixtab.
1751
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Posted - 2014.08.21 10:05:00 -
[11] - Quote
Why don't we have roaming sleepers yet? +1 |
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